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	<title>Comments for Correlated Contents</title>
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	<description>the peace and safety of a new dark age</description>
	<lastBuildDate>Sun, 05 May 2013 00:31:20 +0000</lastBuildDate>
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		<title>Comment on King Lear and the Blank Page: Reflections on Tragedy, Videogames, and Bioshock Infinite by Sarah</title>
		<link>http://correlatedcontents.com/?p=1455&#038;cpage=1#comment-1177</link>
		<dc:creator>Sarah</dc:creator>
		<pubDate>Sun, 05 May 2013 00:31:20 +0000</pubDate>
		<guid isPermaLink="false">http://correlatedcontents.com/?p=1455#comment-1177</guid>
		<description><![CDATA[I don&#039;t play games anymore - I watch them (because my tiny little hands can&#039;t deal with next-gen controllers). I feel like that gives me a weird perspective because I become the person going, &quot;oh, hey, there&#039;s stuff over there! You need to heal! I know how to solve this puzzle!&quot; So neither one of us were Booker, but I was completely Elizabeth. 

Plus, I knew the plot before Pillow did, so that served to add another layer.

What you said about the Luteces is so freakin&#039; spot on. When we play games, we try to get the game to react in ways we wouldn&#039;t expect it to. Pillow brings up Morrowind, in which you can kill Vivec on a whim and totally bring down the entire plot to the point of making the game unfinishable. It also makes me think of the Mass Effect 3 extended ending DLC, in which my glib comment of &quot;Oh, you have a gun now? Shoot the Star Child!&quot; resulted in GAME OVER, MAN. Whoops.

On that note, ME3&#039;s ending sat fine with me, although the DLC did provide answers to questions like, &quot;did my team just freakin&#039; die?!&quot; We picked the Synthesis ending for ME3, because Hikaru Shepard&#039;s journey had always like it was going to end in sacrifice, and it was sad but felt natural. 

Fallout 3 didn&#039;t sell me on it _at all_. Sure, there was an emotional connection to the player character, but the thing that chafed was that it didn&#039;t HAVE to be that way.  Who cares if your dad was the one who put it into motion? It&#039;s a really faulty reason for you to be the sacrificial lamb when you could, at that point, have at LEAST two companions who were completely immune to radiation. Either of them could have gone in and done the job with no consequences other than huraah, the job is done! So the fact that the game was like, &quot;okay, either you go in or you force this other lady to die for you&quot; was so weirdly contrived and had a feel of &quot;BUT THOU MUST!&quot; rather than a truly inevitable result. I personally found the DLC to be less &quot;man I wanted the story to continue&quot; and more &quot;that was... pretty bullshit.&quot;

Infinite&#039;s ending was a mix between the two, because I have HELLA PROBLEMS with &quot;infinite worlds&quot;... since I think about the idea a lot on its own as a philosophy. I feel like with ACTUAL infinite possibilites, that means that one of those Elizabeths drowning Booker should have been kind of a dog person or had her skin turned inside out or at LEAST one where she was Ebenezer instead! Besides, they only erased Comstock from the worlds where those Elizabeths ever existed. Are there worlds where Comstock wasn&#039;t a crazy religious zealot and instead had a farm somewhere in Pennsylvania? Did they destroy that guy, too, just in case? Auuughhh!

That, and the game seems to imply that Bookers 1-121 did not make it back to the lighthouse (the man, the city) so I&#039;m endlessly amused at the idea of another world where Booker gets to the point of no return, and upon being asked if he wants to go forward, says, &quot;Nope!&quot;  and shoots himself. 

How now, brown cow.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t play games anymore &#8211; I watch them (because my tiny little hands can&#8217;t deal with next-gen controllers). I feel like that gives me a weird perspective because I become the person going, &#8220;oh, hey, there&#8217;s stuff over there! You need to heal! I know how to solve this puzzle!&#8221; So neither one of us were Booker, but I was completely Elizabeth. </p>
<p>Plus, I knew the plot before Pillow did, so that served to add another layer.</p>
<p>What you said about the Luteces is so freakin&#8217; spot on. When we play games, we try to get the game to react in ways we wouldn&#8217;t expect it to. Pillow brings up Morrowind, in which you can kill Vivec on a whim and totally bring down the entire plot to the point of making the game unfinishable. It also makes me think of the Mass Effect 3 extended ending DLC, in which my glib comment of &#8220;Oh, you have a gun now? Shoot the Star Child!&#8221; resulted in GAME OVER, MAN. Whoops.</p>
<p>On that note, ME3&#8242;s ending sat fine with me, although the DLC did provide answers to questions like, &#8220;did my team just freakin&#8217; die?!&#8221; We picked the Synthesis ending for ME3, because Hikaru Shepard&#8217;s journey had always like it was going to end in sacrifice, and it was sad but felt natural. </p>
<p>Fallout 3 didn&#8217;t sell me on it _at all_. Sure, there was an emotional connection to the player character, but the thing that chafed was that it didn&#8217;t HAVE to be that way.  Who cares if your dad was the one who put it into motion? It&#8217;s a really faulty reason for you to be the sacrificial lamb when you could, at that point, have at LEAST two companions who were completely immune to radiation. Either of them could have gone in and done the job with no consequences other than huraah, the job is done! So the fact that the game was like, &#8220;okay, either you go in or you force this other lady to die for you&#8221; was so weirdly contrived and had a feel of &#8220;BUT THOU MUST!&#8221; rather than a truly inevitable result. I personally found the DLC to be less &#8220;man I wanted the story to continue&#8221; and more &#8220;that was&#8230; pretty bullshit.&#8221;</p>
<p>Infinite&#8217;s ending was a mix between the two, because I have HELLA PROBLEMS with &#8220;infinite worlds&#8221;&#8230; since I think about the idea a lot on its own as a philosophy. I feel like with ACTUAL infinite possibilites, that means that one of those Elizabeths drowning Booker should have been kind of a dog person or had her skin turned inside out or at LEAST one where she was Ebenezer instead! Besides, they only erased Comstock from the worlds where those Elizabeths ever existed. Are there worlds where Comstock wasn&#8217;t a crazy religious zealot and instead had a farm somewhere in Pennsylvania? Did they destroy that guy, too, just in case? Auuughhh!</p>
<p>That, and the game seems to imply that Bookers 1-121 did not make it back to the lighthouse (the man, the city) so I&#8217;m endlessly amused at the idea of another world where Booker gets to the point of no return, and upon being asked if he wants to go forward, says, &#8220;Nope!&#8221;  and shoots himself. </p>
<p>How now, brown cow.</p>
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		<title>Comment on Scare Quotes: Some words on Cabin in the Woods by Amanda C. Davis</title>
		<link>http://correlatedcontents.com/?p=1259&#038;cpage=1#comment-1175</link>
		<dc:creator>Amanda C. Davis</dc:creator>
		<pubDate>Fri, 18 May 2012 16:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://correlatedcontents.com/?p=1259#comment-1175</guid>
		<description><![CDATA[Your last few thoughts about the reviews calling &quot;new genre!&quot; parallel mine. It&#039;s a creative combination of established genres, maybe, but not especially new. Its overall story is about a science project that goes wrong and unleashes horror. That&#039;s as old as Frankenstein. Even the supposed twist, an assumed-dead guy coming back to save his friends, has plenty of precedent. Just off the top of my head, Resident Evil did it. (&quot;No corpse, no cred&quot; is how I put it. Assume a character is in play until you see his head come off.) The elevators-opening scene is as straightforwardly gleeful and bloody as the army scene at the end of Daybreakers. And the final girl is still the last one to die. The movie&#039;s a lot of fun, and it knows a lot about horror films, but at the end of the day it still is one.]]></description>
		<content:encoded><![CDATA[<p>Your last few thoughts about the reviews calling &#8220;new genre!&#8221; parallel mine. It&#8217;s a creative combination of established genres, maybe, but not especially new. Its overall story is about a science project that goes wrong and unleashes horror. That&#8217;s as old as Frankenstein. Even the supposed twist, an assumed-dead guy coming back to save his friends, has plenty of precedent. Just off the top of my head, Resident Evil did it. (&#8220;No corpse, no cred&#8221; is how I put it. Assume a character is in play until you see his head come off.) The elevators-opening scene is as straightforwardly gleeful and bloody as the army scene at the end of Daybreakers. And the final girl is still the last one to die. The movie&#8217;s a lot of fun, and it knows a lot about horror films, but at the end of the day it still is one.</p>
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		<title>Comment on A Serious Game Part 3: &#8220;Repent, Harlan Ellison!&#8221; said the Hackwork Man by Michael</title>
		<link>http://correlatedcontents.com/?p=882&#038;cpage=1#comment-1174</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Sat, 12 May 2012 14:02:40 +0000</pubDate>
		<guid isPermaLink="false">http://correlatedcontents.com/?p=882#comment-1174</guid>
		<description><![CDATA[&quot;Repent, Harlequin&quot; is indeed a good story, and thank you for reading my blog!  In case you missed the opening and closing remarks of this exercise, this entry was written to demonstrate how difficult it is to do ethical criticism well, or rather, do it well according to the formulations given by the critic John Gardner.  Later on in this series I reevaluate the story more favorably, and though I do think it has flaws, I wouldn&#039;t have written about it at all if I didn&#039;t think it was a very good piece of fiction.  Again, thanks for dropping by!]]></description>
		<content:encoded><![CDATA[<p>&#8220;Repent, Harlequin&#8221; is indeed a good story, and thank you for reading my blog!  In case you missed the opening and closing remarks of this exercise, this entry was written to demonstrate how difficult it is to do ethical criticism well, or rather, do it well according to the formulations given by the critic John Gardner.  Later on in this series I reevaluate the story more favorably, and though I do think it has flaws, I wouldn&#8217;t have written about it at all if I didn&#8217;t think it was a very good piece of fiction.  Again, thanks for dropping by!</p>
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		<title>Comment on A Serious Game Part 3: &#8220;Repent, Harlan Ellison!&#8221; said the Hackwork Man by Karl</title>
		<link>http://correlatedcontents.com/?p=882&#038;cpage=1#comment-1173</link>
		<dc:creator>Karl</dc:creator>
		<pubDate>Sat, 12 May 2012 12:27:09 +0000</pubDate>
		<guid isPermaLink="false">http://correlatedcontents.com/?p=882#comment-1173</guid>
		<description><![CDATA[I guess it&#039;s a mark of what a good story &quot;Repent, Harlequin&quot; is, that you have to work so very, very hard to miss all of its points.]]></description>
		<content:encoded><![CDATA[<p>I guess it&#8217;s a mark of what a good story &#8220;Repent, Harlequin&#8221; is, that you have to work so very, very hard to miss all of its points.</p>
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		<title>Comment on About Mrs. Kirkpatrick&#8217;s 5th Grade English Class by Mallory</title>
		<link>http://correlatedcontents.com/?p=1177&#038;cpage=1#comment-1156</link>
		<dc:creator>Mallory</dc:creator>
		<pubDate>Fri, 23 Dec 2011 17:30:28 +0000</pubDate>
		<guid isPermaLink="false">http://correlatedcontents.com/?p=1177#comment-1156</guid>
		<description><![CDATA[I liked the part best where they all tasted different!!!!!]]></description>
		<content:encoded><![CDATA[<p>I liked the part best where they all tasted different!!!!!</p>
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		<title>Comment on Cormac McCarthy&#8217;s Pre-Written Obituary by Milo James Fowler</title>
		<link>http://correlatedcontents.com/?p=1161&#038;cpage=1#comment-1155</link>
		<dc:creator>Milo James Fowler</dc:creator>
		<pubDate>Tue, 20 Dec 2011 17:25:17 +0000</pubDate>
		<guid isPermaLink="false">http://correlatedcontents.com/?p=1161#comment-1155</guid>
		<description><![CDATA[He was the man. Long live the old man.
You are officially invited: &lt;a href=&quot;http://write1sub1.com/&quot; rel=&quot;nofollow&quot;&gt;Write1Sub1 Reloaded&lt;/a&gt;]]></description>
		<content:encoded><![CDATA[<p>He was the man. Long live the old man.<br />
You are officially invited: <a href="http://write1sub1.com/" rel="nofollow">Write1Sub1 Reloaded</a></p>
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		<title>Comment on American Psycho Part 4: THERE IS, IN FACT, AN EXIT by Michael</title>
		<link>http://correlatedcontents.com/?p=274&#038;cpage=1#comment-1152</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Tue, 13 Dec 2011 15:17:13 +0000</pubDate>
		<guid isPermaLink="false">http://correlatedcontents.com/?p=274#comment-1152</guid>
		<description><![CDATA[Thanks, Dan!  I&#039;m glad you enjoyed it.  And yeah, I hope I can make a go of this stuff too!]]></description>
		<content:encoded><![CDATA[<p>Thanks, Dan!  I&#8217;m glad you enjoyed it.  And yeah, I hope I can make a go of this stuff too!</p>
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		<title>Comment on American Psycho Part 4: THERE IS, IN FACT, AN EXIT by Dan Calacci</title>
		<link>http://correlatedcontents.com/?p=274&#038;cpage=1#comment-1151</link>
		<dc:creator>Dan Calacci</dc:creator>
		<pubDate>Tue, 13 Dec 2011 10:01:35 +0000</pubDate>
		<guid isPermaLink="false">http://correlatedcontents.com/?p=274#comment-1151</guid>
		<description><![CDATA[I&#039;ve always read American Psycho pretty much exactly how everyone else has read it: as a satire of 1980&#039;s yuppie materialist culture. Before reading your analysis, I believed that the novel sought to expose the society that surrounded Pat Bateman as one that fostered or even encouraged sociopathy.  i basically viewed it as a harrowing criticism of the cutthroat, materialistic viewpoints that capitalism is capable of encouraging.  

However, your analysis was not only one of the most interesting and gripping criticisms of a novel i&#039;ve ever read, but it also pretty much blew my mind.  I&#039;ve never seen anyone analyze the mark on Price&#039;s forehead as anything more than a hallucination by Bateman.  The other thing I really enjoy about your analysis is that it holds it&#039;s own pretty much independently from how one views the whole &quot;hallucination&quot; debate.  Also, Divine Comedy and Macbeth are two of my favorite works of literature by far, and to see them both related to a novel that I have had little interest in is invigorating.

This was excellent.  I hope you end up publishing stuff like this.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve always read American Psycho pretty much exactly how everyone else has read it: as a satire of 1980&#8242;s yuppie materialist culture. Before reading your analysis, I believed that the novel sought to expose the society that surrounded Pat Bateman as one that fostered or even encouraged sociopathy.  i basically viewed it as a harrowing criticism of the cutthroat, materialistic viewpoints that capitalism is capable of encouraging.  </p>
<p>However, your analysis was not only one of the most interesting and gripping criticisms of a novel i&#8217;ve ever read, but it also pretty much blew my mind.  I&#8217;ve never seen anyone analyze the mark on Price&#8217;s forehead as anything more than a hallucination by Bateman.  The other thing I really enjoy about your analysis is that it holds it&#8217;s own pretty much independently from how one views the whole &#8220;hallucination&#8221; debate.  Also, Divine Comedy and Macbeth are two of my favorite works of literature by far, and to see them both related to a novel that I have had little interest in is invigorating.</p>
<p>This was excellent.  I hope you end up publishing stuff like this.</p>
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		<title>Comment on Grad school status by Brennan Vannatter</title>
		<link>http://correlatedcontents.com/?p=1088&#038;cpage=1#comment-1129</link>
		<dc:creator>Brennan Vannatter</dc:creator>
		<pubDate>Fri, 16 Sep 2011 01:14:15 +0000</pubDate>
		<guid isPermaLink="false">http://correlatedcontents.com/?p=1088#comment-1129</guid>
		<description><![CDATA[I&#039;m looking forward to it.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m looking forward to it.</p>
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		<title>Comment on Arcane magazine &#8211; OUT NOW! by Michael</title>
		<link>http://correlatedcontents.com/?p=997&#038;cpage=1#comment-934</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Thu, 28 Apr 2011 01:49:45 +0000</pubDate>
		<guid isPermaLink="false">http://correlatedcontents.com/?p=997#comment-934</guid>
		<description><![CDATA[Wow, thanks!  Glad to know I&#039;m helping people enjoy a few minutes of their life.]]></description>
		<content:encoded><![CDATA[<p>Wow, thanks!  Glad to know I&#8217;m helping people enjoy a few minutes of their life.</p>
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