King Lear and the Blank Page: Reflections on Tragedy, Videogames, and Bioshock Infinite

I have talked about the Bioshock series before, briefly, and only in relation to its first sequel. My opinion there has softened somewhat — I think Bioshock 2 wasin the end, a warmer project than the coldly high concept original, as Richard Corbett has recently argued.  But since we’re back to Ken Levine and the original dev team with the recent Bioshock Infinite, I thought I’d pick up the rubric I implied in my earlier brief mention.  Namely, I hope to ponder in some 3000 words what Infinite can tell us about tragedy and videogames.  Needless to say, there will be some heavy spoilers from here on out.

It seems to me that any sensible videogames criticism would have to take into account to greater or lesser degrees issues of both affect and performance.  Performance allows the critic to account for the sometimes spontaneous, ephemeral (“emergent”) nature of gameplay, the thing which disappears after it’s transpired and may not ever be reproduced.  The study of affect, meanwhile, would allow the critic to assess the relationship between the player and the ludic apparatus: do they care for this character, is this combat sequence frustrating, and so on.

I admit that this is difficult, something of a pipe-dream, and I am my own test subject.  I also admit that “performance” will be less tied to the gameplay itself in this essay, since the gameplay in Infinite tended to float under my radar.

The affect, however, will be thought about in detail — and so I will be thinking about how this game performed emotions for me, how I performed them in return, and what this means for the ludic experience, particularly — as my title suggests — as it concerns the idea of tragedy.

I. I am not Booker DeWitt.

“The refusal of closure is always, at some level, a refusal to face mortality. Our fixation on electronic games and stories is in part an enactment of this denial of death. They offer us the chance to erase memory, to start over, to replay an event and try for a different resolution. In this respect, electronic media have the advantage of enacting a deeply comic vision of life, a vision of retrievable mistakes and open options.”
-Janet Murray

Booker DeWitt is a troubled man whom I don’t particularly like.  He’s a gambler, something of a drinker, and he seems vaguely aware that race relations in the early 20th century are not ideal but is not particularly angry about it.  At least, not enough to try to change things.  In the hours I got to know him, I found out quite a bit about Booker DeWitt: nothing that made me like him more, though, and at least one thing that made me disgusted with him.

But, in the end, I also felt… sad for him.

The Janet Murray quote up above, from her 1997 book Hamlet on the Holodeck, has been quoted often by various people and, I will be quite frank, is rather a relic of a certain older generation of critics who don’t quite seem to have the same relationship to videogames as someone my age does.  I do not enjoy playing as Booker DeWitt in the way Murray seems to expect I should; it is not exhilarating to be him, he provides no Grand Theft Auto-style release of carnage.  In fact, I agree with Leigh Alexander, who in this excellent piece describes how she found the combat of the game ultimately tedious and disheartening.

But I lead with Murray because she still manages to illustrate what I think has been and continues to be one of the prime sticking points of games and their criticism: many games contain “a deeply comic vision of life” that is implicitly not worth taking seriously, because it is escapism — from the dreary workaday world, from mortality, whatever.  (I would say it is worth quibbling with this persistent bias against the “comic vision,” but at a later time.)

Within the past few years — nearly the last decade, really — we’ve started to see games that nevertheless are grasping toward tragedy.  This very short, very rough writeup is my attempt to think through the ways they’ve done this, and in particular, how Bioshock Infinite resonates within the genre, largely construed.

Primarily videogames that fall into this category — which I will term, I guess, the “tragi-ludic” — aspire toward tragedy by asking serious questions about human nature, often with recourse to their own formal elements qua games and the relationships they forge with the player character.

For instance, in 2007 the original Bioshock revealed that the player-character had been, diegetically, a mind-controlled puppet throughout the course of the game, foregrounding the absurdity of the actual player’s own conditioning to the directional cues usually employed by videogames (pick up this, go here, kill this, etc).  The essential thrust of Bioshock is that something terrible has been done, and the player is implicated.

Brendan Keogh in Killing Is Harmless sketches a rough idea of the so-called “post-Bioshock game,” a game which is aware that it is rail-roading the player into making certain unhappy choices and is nevertheless insistent on reminding the player that by continuing to play the game, they share culpability (like Spec Ops: The Line).  Cameron Kunzelman takes a view of the post-Bioshock game I find more amenable, one that at least allows for an alternative to endless Brechtian shaming of the player: Infinite, as its own post-Bioshock game, “is a moment of reconciliation and cooperation–not ‘we are glad you are here to save us all’ in a classic (and non-reflexive) games sense, but instead a ‘we are all in this together’ mode.”

Overall Kunzelman asserts that Infinite reaches a level of maturity most videogames lack, and I basically agree with him.  Of course I must now qualify “maturity,” because there is plenty of objectionable and ridiculous cartoonish stuff about Infinite in practice.

So I will be specific: what I mean by maturity in this case is the ability to take seriously precisely the things which, according to Murray, “electronic games and stories” let us disavow: things, like, for instance, death, and our lack of choice in the matter.

You die at the end of Bioshock Infinite.

II. Sides of the same coin.

Or, rather, you don’t die.  Booker DeWitt, the player character, does.  I want to emphasize how incredibly crucial this is, because it is by no means the only recent big-name game which killed off the player avatar in the end.  Whereas Commander Shepard was a deeply personalized avatar, though, Booker refuses to be a cipher.  He is a character, an entity of the game independent from whoever is playing him.  It is this fact, I think, which allows Infinite’s ending to be mostly successful while Mass Effect 3‘s was widely reviled.

Murray, I would wager, is half right: there are certain types of games, the ones in which we as players are led to identify most strongly with our avatars, which — due to our deeply personal affective investments — seem to demand a comic resolution, a certain postgame infinitude (shall we say) for the characters we have worked so hard to make ours(elves).  (I think here also of the original ending to Fallout 3, and the DLC remedy.)

In the original Bioshock, where the player-avatar (unnamed in the game) functioned as basically a cipher for the player, a certain affective investment was similarly fostered — and, it turns out, skillfully deployed in the “Would You Kindly” twist.  Though the avatar in Bioshock was not customizable a la Shepard, there was still a way in which the plot’s grand existential prank on him was also the game’s existential prank on the player.

But after the plot/game calls out the avatar/player for following its carefully laid rails, the player obviously would not want to continue — but, given the nature of the medium, there’s no choice.  (Keogh mentions the ability of the player to turn off the game console, which is indeed a viable exercise of the player’s agency but seems something of a dead end.)  The end of the game gave us a player-character who apparently had learned nothing, while the player herself would be all too conscious of what had transpired, and desperate to choose something different.

Infinite resolves the original Bioshock’s deadlock by removing the question of the player’s “choice” from the game almost completely.  Admittedly there are some moments that allow the player the purely cosmetic option to, as Austin Walker puts it, become “authors of tone, aesthetic, and character.”

This does not mean the player ever fundamentally changes who Booker is, but they are allowed small moments of influence: where to toss a baseball during a despicable public execution sport, which brooch Elizabeth should wear.  Walker is correct, I think, in highlighting these moments as particularly useful not for changing the game per se, but rather in establishing a certain surplus connection between Booker, the player, and the game-world.  Paradoxically, to be truly meaningful the choice itself must be meaningless: unhindered by possible metagaming or worrying about stat-bonuses, the game provides the luxury of an illusion of choice, choice for its own sake.

This makes the intense, later moments of the game all the more notable for the ruptures they introduce between Booker and the player, when Booker chooses what he wants at the expense of the player’s desire.

During the scene in which Booker drowns the mad prophet Comstock — echoing at least narratively Bioshock’s mind-controlled murder of Andrew Ryan — the game simply does it in a cutscene, because this is a murder Booker wants to commit.  But Comstock was on the verge of revealing something — something Booker doesn’t want to hear, not yet, but which the player quite definitely does.

Before Booker realizes the truth  (that Comstock is a version of himself from an alternate reality) he sets out to kill him “in the crib,” to which Elizabeth asks — hesitatingly, knowing more than she says — if this is what he really wants.

If, by this point, you’ve pieced together what’s coming — and I had — it does not matter what you think Booker should do, because he’s made his choice, and this is not a game about what you want, but about what he wants.

Against all sense, all reason, the character is pushed toward his tragic end — and the player is drawn along in his affective wake.

III. Tragi-ludic?

If games — at least as Jane Murray sees them — are innately comic, then what must happen for them to become a tragic medium?

Tragedy, by at least one definition, is a terrible thing.  It excites unpleasant emotions which, paradoxically, gives us some amount of pleasure.  We do not want to be the tragic character, but at the same time we recognize in, eg, Oedipus one who has taken the brunt of the truth for us, paying the price for exposing the comfortable lie upon which his world is built.  This is what he was meant to do; we never allowed him a choice.  It is the role that he was, so to speak, born to play.

This is the problem of the one and the many.  How can one being’s particular troubles speak to a multitude?  I would argue that this does not require an identification with the singular entity — with Oedipus, with Booker DeWitt — but rather a particular sort of affective investment from the spectator/player, one that recognizes the terrible, self-destructive agency of the other and appreciates it not only despite but because of its alien nature.

In the context of the tragi-ludic videogame, this suggests a need to both maintain and elide the player/avatar connection in ways different than those one would find in film or drama.  Tragedy largely requires the spectator to understand the characters in the fiction as independent entities, at least insofar as they are subject to individual terrible ends based on actions partly of and partly not of their own doing.  The issue for the tragi-ludic, however, is the tendency for the players of videogames to see their avatars as extensions of themselves rather than as characters.  Overidentification would render the tragedy absurd or, from the player’s standpoint, “unfair.”

Does this mean that any game that aspires to tragedy must divorce the player from the avatar?  My argument is tending this way, but it is nothing I would assert wholesale.  Nevertheless, when a character like Commander Shepard is meant to be our wish-fulfillment fantasy, it makes us angry when we are forced along the rails of a heroically tragic ending for which we were never prepared.  Killing “my Shepard” is like killing me.

By contrast, killing Booker DeWitt was killing Booker DeWitt, and Zachary Hale Comstock to boot.  And Comstock notwithstanding, to repeat myself: Booker DeWitt was a troubled man whom I didn’t particularly like.  In the hours I knew him, I found out quite a bit about Booker DeWitt: nothing that made me like him more, and at least one thing — selling his daughter — that made me disgusted with him.

But I saw him realize what he was, and though he could not change, not entirely, I saw him try to make good.  So nevertheless, in the end, I also felt sad for him.

Sad at the life he lived, and the death he faced, all the lives and deaths with which his were ignorantly entwined, the lives and deaths that were not mine but which, in some nebulously way, I briefly shared.

But perhaps not sad enough.

IV. A Tear

“My brother has presented me with an ultimatum: if we do not send the girl back from where we brought her, he and I must part. Where he sees an empty page, I see King Lear. But he is my brother, so I shall play my part, knowing it shall all end in tears.”
-Rosalind Lutece

It is coincidence, I wager, that a tear (as in, a tear in the fabric of space-time) and a tear (as in, a drop of water gathering in the corner of your eye) are homographs.

I did not cry at the end of Bioshock Infinite.  But maybe some did, because I could see, very faintly, why I would.

Let me use this as a point of transition: If there is a character who truly comes anywhere close to being a player analogue in the game, at least in my experience, I would say it’s actually two characters.

Robert and Rosalind Lutece, quantum physicists and quasi-dead trans-dimensional siblings and Stoppardian observers, embody the analytical stance the player can take when distanced from Booker’s first-person narrative.  It is implied that they have run a high number of Bookers through a high number of trials, what you see during the playtime being only one turn through the rat-maze.  They are experimenting, though they are somewhat agnostic on their outcomes.  What is different this time, they wonder, and what will change because of it? (Very often, it seems, the answer is: nothing.)

I realized, in retrospect, that I play games the way the Luteces wander through the world of Bioshock Infinite.  I try to climb up to places I’m not supposed to, I jump in front of NPCs unexpectedly, harass them with seemingly pointless action button commands, do my best to walk outside of scripted events — not simply for the absurdity of it all, and to see not just what will happen, but to see if something will happen at all — can I escape the game in some way?

Robert believes that the bloody cycle at the heart of Infinite can and will be broken, that the destruction engendered by Comstock and his sky-city of Columbia can be averted.  Rosalind, less cheery, suggests she sees only a tragic ending.  But what tragic ending does she foresee?

The game would have you believe that she sees the destruction of New York City by Columbia’s forces in 1984.  But, given her reference to Leardoes she perhaps mean the inevitability of death and unhappiness no matter what she and Robert do?  On the one hand, NYC is destroyed.  On the other hand, a girl drowns her estranged father in a river, perhaps dooming herself to nonexistence in the process.  How can we reckon one with the other?  How does the one relate to the many?

The game is not entirely successful at this gambit.  As Sparky Clarkson wrote, “I am more irritated by the asymmetry between problem and solution.”  Is this a failed character arc?  If so, what would its successful completion really look like?

I’d say: tragedy.  In other words, this is not simply a failure of medium or character or narrative, but also a failure of genre.

Bioshock Infinite is probably a watershed in games.  It is something that will be talked about in the future.  It is something that will have to be dealt with if the medium and its field of criticism are to evolve.

It is also not perfect.  Especially not in its representations of race, of social struggle, as many have pointed out, and far better than I could.  It also, on the whole, obviously falls a bit short of the emotional mark it wants to hit.

In terms of genre it comes close to being a tragedy — almost functionally is, except for the post-credits stinger, where Booker possibly-maybe-probably awakes in a world where he never sold his daughter, and can now live in peace.  This short and (I think) unnecessary scene returns us to Murray’s claim that the comic vision of the videogame evinces the desire to “erase memory, to start over, to replay an event and try for a different resolution.”  This time, the game wants to say, this time, things will be different.

It is not a tragedy, not fully, definitely not some Sophoclean Great Tragedy.  But it is a point of transition for these sorts of narratives, and for this medium.

And so we are indeed the Luteces.  We play these games, we press their limits when we can, we see what they can do — and we wonder, what will be different this time?  Far too often, yes, the answer is nothing.

Will the circle be unbroken?

But something was different here, or at least almost different.

Perhaps this is a transitional stage.  Perhaps things are starting to change, and as a result of this game in the future something — something – will happen.

I look at Bioshock Infinite and I see a blank page.

But, looking hard enough, I notice in the center of it a single tear.

And beyond that page, on the other side of that tear, just barely visible: I see great poetry.

Appendix

Appendix, and updates

I am deeply indebted to Cameron Kunzelman, who has collated a great majority of smart Bioshock Infinite criticism so it was all waiting for me to read when I finished my spring classes and got to sit down and play the game.

More generally, Kunzelman seems like a very smart dude with a very smart blog, so check that out.

Sparky Clarkson, meanwhile, has some good critiques of the game on a narrative level, how it is potentially confusing and basically a well-presented mess.  In a way, I think he’s right.

Also, thanks to my friend Victor for pointing out that I originally said homonym when I should have said homograph, plus various other typos.

Also also, you may note I have updated this blog’s layout.  I hope it seems less cluttered now.

Also also also, clearly, I have not blogged in a while.  I’m not saying that’s going to change, because it really takes a big event for me to generate material I feel like putting up here.  I do a lot of writing on my own, but it’s boring and I have trouble feeling like this personal blog is the right place for it.

Nevertheless, rest assured I am still in grad school, still studying early modern drama.  I’ve been delving more deeply into “posthumanist” philosophies lately, using them to think through a time period wherein “humanism” as we understand it was an anachronism.  I have an advisor who thinks I could do neat things with this project.

As perhaps the writeup of Bioshock Infinite suggests, I am also using this to ponder also my old concern about the ethics of fiction and entertainment.  How do these tell us who we are, who we are not, who we almost were?  Interesting questions.

I’m taking Latin this summer.

I’m thinking of making a Twine Game about a haunted house.

See you around, hopefully!

THE BALLAD OF JAKE AND JOSH

OKAY SO I WENT TO SCHOOL WITH A PAIR OF TWINS, AND THEY WERE IDENTICAL AND THUS WENT THROUGH ALL THE TERRIBLE SHIT TWINS ARE SUBJECTED TO (ALLITERATIVE NAMES [JAKE AND JOSH], MATCHING OUTFITS UNTIL WE WERE IN LIKE THIRD GRADE OR SO) BUT EVERY SO OFTEN THEY WOULD USE THIS TO THEIR ADVANTAGE AND GO TO EACH OTHER’S CLASSES TO FUCK WITH TEACHERS AND STUFF.

THIS STORY HAS NOTHING TO DO WITH THAT.

INSTEAD I AM GOING TO TALK ABOUT WHEN I WAS IN A BIOLOGY CLASS WITH THEM, THIS MUST HAVE BEEN SEVENTH GRADE. OUR TEACHER WAS THIS LANKY OLD MAN FROM FLORIDA NAMED MR. LELAND AND HE HAD BEEN TEACHING BIOLOGY SINCE HOOVER WAS PRESIDENT OR SOMETHING AND THOUGH HE’D BEEN LIVING IN THE MIDWEST FOR A MILLION YEARS HE STILL HAD HIS FREE-WHEELING FLORIDA ACCENT AND MANNERISMS. HE WAS PRETTY LIVELY, IS WHAT I AM SAYING.

SO FOR THIS BIOLOGY CLASS WE HAD TO DO VOCAB, BECAUSE THAT IS THE KIND OF POINTLESS SHIT YOU DO IN MIDDLE SCHOOL, AND THEN ON THE DAY THE VOCAB WAS DUE WE WOULD ALL GO OVER THE WORDS AS A CLASS WITH MR. LELAND LEADING.

ONE DAY WE GOT TO SOME WORD, I CAN’T REMEMBER WHAT, LET’S SAY RIBOSOME. AND MR. LELAND DRAWLS, “RIBAHZOHM, NOW WHICH ONE-A YA’LL CAN TELL ME WHAT A RIBAHZOHM IS,” AND HE THINKS FOR A SECOND AND POINTS AT ONE OF THE TWINS (LET’S SAY IT’S JAKE, BECAUSE SHIT IF I COULD TELL THEM APART).

AND JAKE, HE GETS THIS COMPLETELY MORTIFIED LOOK ON HIS FACE, WHICH YOU’D THINK WOULD MEAN HE DIDN’T DO THE ASSIGNMENT, BUT NOPE, HE BEGINS TO READ… SOMETHING.

IT’S COMPLETE NONSENSE, THEY’RE NOT EVEN WORDS, IT SOUNDS LIKE HE’S HAVING A SEIZURE OR HE’S A GODDAMNED PENTECOSTAL OR SOMETHING. NO ONE HAS ANY IDEA WHAT THE FUCK IS HAPPENING, AND MR. LELAND IS LIKEWISE FLABBERGASTED.

“WHAT YOU READIN?” HE ASKS.

“MY… MY DEFINITION,” JAKE REPLIES, HIS EYES FILLED WITH FEAR. “IT’S WHAT THE BOOK SAID.”

“LEMME SEE THAT.” MR. LELAND STROLLS ACROSS THE ROOM AND PICKS UP JAKE’S VOCAB SHEET — TWO AND A HALF PAGES, KEEP THAT IN MIND, THIS WAS TWO AND A HALF PAGES WORTH OF WORK – AND BEGINS TO FLIP THROUGH IT, MUTTERING TO HIMSELF AND ONLY LOOKING MORE AND MORE CONFUSED.

“WHAT IS THIS?” HE ASKS.

“IT’S WHAT MY BOOK SAYS!” INSISTS JAKE.

“SHOW ME,” SAID MR. LELAND, AND THEN HE LOOKS AT JAKE’S BROTHER JOSH: “IN THE MEANWHILE, CAN YOU TELL ME WHAT A RIBAHZOHM IS?”

“SURE,” SAYS JOSH, MORE THEN A LITTLE UNCERTAINLY, AND HE PROMPTLY BEGINS TO READ THE SAME SORT OF UNINTELLIGIBLE NONSENSE DEFINITION HIS TWIN HAD JUST READ.

BY THIS POINT JAKE HAS FLIPPED TO THE GLOSSARY IN HIS BOOK, BUT MR. LELAND AND THE REST OF THE CLASS ARE JUST STARING IN ABSOLUTE WONDERMENT AT THE TWINS.

WHAT. THE. SHIT.

AFTER A SECOND OR TWO OF SILENCE MR. LELAND LOOKS DOWN AT JAKE’S BOOK .

AND BEGINS TO LAUGH.

HE LAUGHS AND LAUGHS AND FOR A MOMENT WE’RE NOT SURE IF HE’S GOING TO LET US IN ON THE JOKE OR IF THERE’S SOME SORT OF CONTAGIOUS INSANITY SETTING IN, BUT THEN, WIPING AWAY A TEAR OF MIRTH, MR. LELAND EXCLAIMS, “BOY, YOU USED THE SPANISH GLOSSARY!”

A LOOK OF BEATIFIC COMPREHENSION DAWNS IN JAKE’S FACE. “OH!” HE SAYS.

JOSH, MEANWHILE, IS GLARING DAGGERS AT HIS BROTHER. “YOU IDIOT!” HE CRIES. “IF YOU WERE USING THE SPANISH GLOSSARY THEN WHY DID YOU LET ME COPY OFF YOU?

‘scrow

Forums  >  Regional  >  Indiana  >  Haymeadow  >  Community Chat  >  WARNING: ‘scrow VANDALS in town
Feathertop31

Hey everyone this is just a WARNING that some YOUNG PUNKS keep MOVING the ‘scrow in my front garden when I’m not lookin!  Just the basic burlap-head model with the straw/hay mixed stuffing I posted in the WIP thread a few days ago.  Gets moved around the house, sometimes right up to my window!

Happened 2 or 3 times yesterday.  Watch your ‘scrows, people.

10/22/2012 10:02 am
JohnCrane

…What is the point of mixing straw AND hay?

10/22/2012 10:05 am

stickupmya

wow great feathertop handy tip its not like we need to know where in town we might expect these vandals or anything

10/22/2012 10:06 am

Cucurbitaphile

Feathertop, that’s terrible news indeed.  I suppose one should expect such shenanigans, what with the holiday drawing on and all, but still – I was first charmed by Haymeadow because I thought this town had, on the whole, better character than that.  Completely unlike Whitbridge, where the hooligans from the local middle school would savage our poor ‘scrows every chance they got, stamping on those delicate pumpkin heads…

Oh, but I digress.  Feathertop, has the vandalism only been in regards to the positioning of the ‘scrow, or was there physical damage beyond that?

EDIT: And while I am loath to agree with the ill mannered and poorly named fellow above, it might be helpful to know in which section of town the punks are operating.

JohnCrane, the straw/hay mixture is well known to provide a pleasant fragrance for the ‘scrow.  This is elementary and I’m surprised to see you asking.

10/22/2012 10:08 am [edited 10/22/2012 10:09 am]

JohnCrane

Why use straw and hay for “a pleasant fragrance” when there are so many affordable prescented artificial stuffings on the market?  Just a thought…

10/22/2012 10:11 am

‘ScroWiccan

some people, perhaps feathertop included, enjoy all-natural ‘scrows, as they feel it honors the earthworking tradition. just a thought, johncrane, but for now keep your peddling to your own thread…

10/22/2012 10:12 pm

Feathertop31

Sorry all heat of the moment and everything.  These VANDALS if I had to guess are operating on the SOUTHEAST CORNER of town, I’m between COVENANTER DR and MOORES PIKE, just beside the OLD CEMETERY.  If anyone in the area can report SIMILAR INCIDENTS we’ll have a better idea.  I’ve already asked my neighbor and gotten a negative but anyone else should pipe up.

Also thanks for your concern Cucurbitaphile but the ‘scrow is mostly unharmed.  As I said the punks are just MOVIN my ‘scrow so when I look out my kitchen window I see him where he should be but later I’ll realize he’s been moved to one of the ‘scrow poles in my sideyard or backyard.  TOTALLY out of season and TACKY!!!  But no lasting harm done.

10/22/2012 10:15 am

Mannikin

Feathertop I’m on the north side, as you know, but do you think there’s a chance these vandals might work up my way?  I’m really worried that my Hall of ‘Scrows might be in jeopardy.  The kids in my neighborhood love it during trick-or-treating and I’d hate to have it get all mucked up this year?

Manny McNamara, Straw, Baling & More
Creator of the Famous Hall of ‘Scrows in the Sandybrook Subdivision!
10/22/2012 10:17 am

stickupmya

shut the f*** up manny you and your 1% can lock the gates against any onslaught of working class teens don’t worry the iphones and ugg boots you used to dress up your d*** scarecrows will be alright

10/22/2012 10:19 am

Strawoman

Just a friendly reminder from your forum moderator that a civil tone should be maintained throughout your discussions here on ‘Scrow!  Also, note that we’re called ‘Scrow for a reason — we’re enthusiasts and experts, not laypersons, and we speak accordingly.

10/22/2012 10:22 am

stickupmya

if you abbreviate scarecrow it would be s’crow not ‘scrow and its the dumbest bullsh** that you expect us all to talk like halfwits

USER WAS BANNED FOR THIS POST
10/22/2012 10:23 am

RaggedyAndy87

Hey Feather Top my home’s over on Pickwick Lane so I’m just on the other side of the cemetery from you and I noticed the ‘scrows we have on our frontyard moving too!  I heard our dog barking and when I went out front both ‘scrows moving almost like they were going to stand up but I remembered last year (*sigh*) and figured there were rats nesting in the straw again.  So my wife stayed inside and I got the broom and knocked the ‘scrows over a couple times and I’m sorry to say they fell apart but it looks like the hay was infested with some kind of centipedes?  A whole nest of them I think but they scattered into the grass.  Anyway this is just another warning for folks in the area its been a damp fall so I guess we got centipedes to watch out for.

edit: I think my dog got bit by one of the centipedes is this bad?  Should I take him to the vet?

10/22/2012 10:26 am [edited 10/22/2012 10:29 am]

Strawoman

Please keep all pet-related talk confined to the appropriate subforum!  Thanks!

10/22/2012 10:30 am

Cucurbitaphile

It wouldn’t surprise me at all, come to think of it, if these vandals weren’t locals at all, or even youths, but some of the more bitter Whitbridge ‘scrow enthusiasts who are simply jealous of the Haymeadow contingent’s work in the county 4-H fairs.  Feathertop, I know it is horribly rude to ask, but are you by chance the lady who nabbed the blue ribbon in the middle division this past August?  I sent you the same question over Private Message but you have yet to respond.

10/22/2012 10:42 am

JuGgAsCrOw420

HAHA yeah that’s prbbly it!!!  Those witbridge boys have been total ‘SCROWNIES since b4 ‘scrownies were even around!!!!! Hey who wants 2 lead a War of Retliation maybe go over to witbridge and cause some wIcKeD mAyHeM?????

-JuGgAsCrOw OUT

10/22/2012 10:51 am

Bodach-rocais

Haymeadow’s ‘scrow rivalry with Whitbridge is both longstanding and intensely honorable.  I doubt they would resort to such tactics, especially so close to the holiday, and I absolutely assure you, very few citizens of Whitbridge would qualify as ‘scrownies.  If you wanted to see such dilettante manchildren in action, salivating over the prospect of their next Star Wars or anime-theme ‘scrow (I shudder to even use that word in relation to such abominations) then you’d be much better off to check out the ‘scrow subreddit.

10/22/2012 11:00

JuGgAsCrOw420

Hey now that’s uncalled for what r u soem sorta witbridge pansy i noticed you have your location pvt r u really from Haymeadow??? lol sCrOwNeD

-JuGgAsCrOw OUT

10/22/2012 11:03

Bodach-rocais

I only had to Google your username, Juggascrow, and was quickly able to discern that you’ve been a frequent poster on r/scrows for sometime.  How typical.

10/22/2012 11:05

Feathertop31

Ok finally ENOUGH is ENOUGH.  Ever since makin this thread the trouble with my ‘scrow has only got WORSE.  Just now as I was steppin out for lunch I found my ‘scrow layin RIGHT OUTSIDE MY FRONT DOOR.  If these are KIDS then they’re playin hooky.  I’m also startin to feel paranoid that MAYBE its someone in this thread but I expect better of this community.

10/22/2012 11:06

Strawoman

Please keep discussion civil and refrain from meta-discourse about the operations of ‘scrow discussion venues other than ‘Scrow itself.

Edit: Feathertop, I feel obligated to ask, have you considered contacting the authorities?

10/22/2012 11:06 [edited 10/22/2012 11:07 am]

Mannikin

Heads-up folks even though I’m on the other side of town I think we got similar or related vandals operating up here in Sandybrook.  Just noticed a few of the exhibits in my Hall of ‘Scrows are outright missing.

Manny McNamara, Straw, Baling & More
Creator of the Famous Hall of ‘Scrows in the Sandybrook Subdivision!
10/22/2012 11:10  am

RaggedyAndy87

I know I’ve been warned about this by Strawoman but just fyi folks as a GENERAL WARNING if you notice some sort of centipede infestation in your ‘scrows keep your pets away from them, I’m taking my dog to the vet now he’s really sick.  I found some of the centipedes in the grass still this what they look like just for reference

 

 

 

 

 

 

 

10/22/2012 11:13 am

WhitbridgeScrowMaster

That’s not what centipedes look like at all, you halfwit Hayseed.

USER WAS BANNED FOR THIS POST
10/22/2012 11:16 am

Strawoman

Andy, that post might be better suited to the Garden Pests Megathread.  Just a thought…

10/22/2012 11:19 am

Cucurbitaphile

Feathertop, I second the concern voiced by Strawoman.  Have you contacted the authorities yet?  It might be advisable at this point.  (Additionally, but off topic: in case you didn’t see my earlier post, please check your Private Messages.)

10/22/2012 11:20 am

TATDAD

SORRY IF THIS IS THE WRONG THREAD BUT I AM NEW TO THE SCROW THING AND WAS WONDERING IF I COULD GET BULK DISCOUNT FLANNEL SHIRTS AND OVERALLS ANYWHERE OUTSIDE OF INDIANAPOLIS THANKS

10/22/2012 11:31 am

Strawoman

TATDAD, you’ll find the appropriate thread for your questions is the sticky at the top of the Haymeadow General ‘Scrow subforum, ‘Scrows for Scrubs.  Good luck!

10/22/2012 11:33 am

Frankelbom

I noticed the possible vandalism in the thread title and just dropped into this thread to see if it was at all related to the sirens I’m hearing right now?  Did they catch the ‘scrow vandals?

edit: No never mind, reading the thread I’m not anywhere near Covenanter and Moore’s Pike

edit: THE SIRENS WERE IN THE DIRECTION OF SANDYSTONE THOUGH????

10/22/2012 11:41 am [edited 10/22/2012 11:42 am] [edited 10/22/2012 11:44 am]

HotMama2

The sirens are probably going to Northside Highschool my daughter is in the ‘scrow club there and she said during their drills some of the kids had an allergic reaction to the straw being used.

10/22/2012 11:50 am

JohnCrane

Heh! This is precisely why people should switch to reusable plastic or nylon stuffing.  Serves those kids right.

10/22/2012 11:52 am

HotMama2

Excuse me but my daughter and her friends in the ‘scrow club allergic or not do not deserve a remark that is frankly rude.

10/22/2012 11:54 am

JohnCrane

Frankly, “HotMama2,” I’m merely observing the fact that your brood wouldn’t have to worry about things like bad straw if artificial stuffings were more widely used in the ‘scrow community.  It’s the wave of the future and you’re a bumpkin if you’re not embracing it.

10/22/2012 11:56 am

Cucurbitaphile

The last thing I want to see in this thread is you ascending to the ever lofty heights of your soapbox, JohnCrane.  Some of us prefer our ‘scrows to be one-hundred percent biodegradable, for the obvious environmental benefit.  Like the plants they protect, ‘scrows should be made entirely of and ready to return to Mother Nature.

10/22/2012 12:00 pm

‘ScroWiccan

cucurbitaphile, i know we don’t see eye-to-eye very often, but i find myself sympathetic to your desire for a holistic approach to the ‘scrow lifestyle.  still, i don’t appreciate your normative gendering of nature as feminine, for while i personally and readily accept the idea of the goddess i fear that by marking the stance as given we’re isolating valuable minority voices in the ‘scrow community.

10/22/2012 12:03 pm

scrowtum

your all a bunch of f***faces and i cant believe the s*** spewed from the gaping a****** that is the psot above this one

10/22/2012 12:05 pm

scrowtum

wt* is this stupid wordfilter

10/22/2012 12:06 pm

scrowtum

omg

10/22/2012 12:07 pm

‘ScroWiccan

well i certainly hope strawoman reappears soon to deal with this new troll…

10/22/2012 12:09 pm

scrowtum

fock you

10/22/2012 12:11 pm

Cucurbitaphile

‘ScroWiccan, I’m sorry to have offended you.  Perhaps we could talk over our issues more at length if you were to answer one of my Private Messages?

10/22/2012 12:14 pm

Bodach-rocais

I would hate to help the spread of a rumor, but it’s been a while since Mannikin reported in this thread.  And it happens I just heard from an acquaintance that the sirens mentioned by Frankelbom were indeed heading to Sandystone — it seems Mannikin was in an accident.  Take this with a grain of salt until we get confirmation, of course, but it may be related to the vandalism.

10/22/2012 12:18 pm

HotMama2

My friend who works for county dispatch just told me the sirens were for Sandystone and Northside High and she said yes that Manny McNamara was hurt he jumped off his roof?

10/22/2012 12:20 pm

scrowtum

haha fock yes chaos rains

10/22/2012 12:21 pm

Whitbridge4Ever

MANNY MCNAMARA COMMITTED SUICIDE

10/22/2012 12:22 pm

Bodach-rocais

How incredibly crass.  I imagine this is what passes for “free speech” over on r/scrows?  Come now, I know you Whitbridge types are in love with reddit.

10/22/2012 12:23 pm

Whitbridge4Ever

IF FREE SPEECH IS THE TRUTH THEN YES THE GUILT WAS FINALLY TOO MUCH AND ALL THOSE BLACKMARKET STRAW DEALS WERE CATCHING UP WITH HIM EVERYONE IN WHITBRIDGE KNEW HE WOULD GET IT SOMEDAY

10/22/2012 12:24 pm

JohnCrane

I’ll say it again: plastic and nylon.

10/22/2012 11:25 am

Cucurbitaphile

And you see, ladies and gentlemen, why I moved to Haymeadow.

10/22/2012 12:26 pm

scrowtum

bc most ppl here, like u, suck?

10/22/2012 12:27 pm

JuGgAsCrOw420

Hye hey hey STEP OFF RIGHT NOW OR ILL DRIVE OVER THERE N KICK ALL YOUR WHITEBREAD A**ES

you don’t seemt o motherf****** this is a TRAGEDY and you don’t mess w/ people who are in tragedys

youll be  sorry if you do

-JuGgAsCrOw OUT

10/22/2012 12:30 pm

Cucurbitaphile

Strawoman, where are you to save us from this madness?  We call for aid!

Speaking of calling, it’s been a while since Feathertop posted.  Should we be worried about her?  Does someone on the board know her personally so we may establish contact?

10/22/2012 12:31 pm

‘ScroWiccan

i am rather troubled by the way you assume feathertop to be a woman, or to identify as a woman, despite their lack of such information in their profile, and furthermore i do not appreciate your continuous efforts to pry into the lives of certain members of this forum far more than is your warrant, cucurbitaphile.

10/22/2012 12:34 pm

Cucurbitaphile

With all due respect, I’m only being a gentleman.

10/22/2012 12:37 pm

‘ScroWiccan

with all due respect, we don’t need you to be.

10/22/2012 12:38 pm

scrowtum

f*** sake get a room

10/22/2012 12:39 pm

Cucurbitaphile

It’s a terrible state of affairs when so many people are completely incapable of being civil, in so many ways.

10/22/2012 12:40 pm

HotMom2

I just checked again with my friend at dispatch and she said Manny did jump from his roof!  Also my daughter said she’s going to the hospital now to because she’s not feeling good I guess she’s allergic?

10/22/2012 12:43 pm

Bodach-rocais

Perhaps we should keep the talk in this thread limited to the issue of possible ‘scrow vandalism?  It seems to be an eventful day for Haymeadow but there’s no reason to keep bumping this thread unless we have good information on Feathertop’s hooligans.

10/22/2012 12:46 pm

JuGgAsCrOw420

Hey yeah yeall come post in my thread HEYMEADOW TRAGEDY so we can get our commiseratin on

-JuGgAsCrOw OUT

10/22/2012 12:49 pm

Bodach-rocais

I’ve made a thread, Haymeadow Current Events, to continue this discussion.

10/22/2012 12:50 pm

Whitbridge4Ever

COME TO MY THREAD MANNY MCNAMARA BOUGHT AND SOLD ILLEGAL NON-REGULATION STRAW TO TALK ABOUT HOW HAYMEADOW IS FINALLY GETTING WHAT’S COMING TO IT

USER WAS BANNED FOR THIS POST
10/22/2012 12:52 pm

scrowtum

come to my thread we are useless pieces of sh** that literally spend all our time making giant dolls to talk about how your lifes a waste

USER WAS BANNED FOR THIS POST
10/22/2012 12:54 pm

Strawoman

Some friendly reminders from your moderator: Keep your tone civil and avoid discussing personal matters or off-topic material outside of Private Messages or appropriately marked threads.

Also: During my lunchbreak I was saddened to learn that valued forum member Mannikin, known to many in Haymeadow as Manny McNamara, died after a fall from the roof of his home in the Sandystone neighborhood.  Manny was the head of McNamara Straw, Baling & More, one of the most widely known ‘scrow stuffing providers in the Midwest, and certainly the greatest provider to southern Indiana.  Condolences and remembrances are best direction to the memorial thread I just made.

As police have reported that Manny’s famous “Hall of ‘Scrows” was completely demolished — with many exhibits outright missing — it is suspected that foul play may be involved, perhaps with the very ‘scrow vandals that seem to be operating in Haymeadow.  If you suspect someone is vandalizing your ‘scrows, please use caution, and notify authorities before taking action yourself.

I’ll be leaving this thread open for the rest of the day in case Feathertop wants to check in.  Out of concern, given recent events, has anyone had any personal contact with Feathertop since their last post was made?

10/22/2012 1:02 pm

TurnipHead

Hi all, mostly a lurker here but feathertop’s my neighbor irl and he taught me basically everything I know about ‘scrows, he even tipped me off to the forum.  To be honest I noticed the sort of stuff he said up in the OP with his garden ‘scrow moving but I thought he was doing it to test things out.  I got home a while ago and saw this thread though and actually the ‘scrow isn’t out right now which is a bit suspicious I’d say.  I called a few times and feathertop didn’t answer but his truck’s home so he may just be napping.  (Don’t let him know I told you but he’s getting on in years. ;))

I’ll keep you guys updated if he don’t first.

10/22/2012 1:18 pm

Cucurbitaphile

Glad to hear some headway on this matter.  Feathertop, if you check this thread again, I’d advise you to ignore my latest Private Message.

10/22/2012 1:21 pm

JuGgAsCrOw420

I am putting the call out now to the forum at large.  The time has come to put childish things away.

We must make our final stand against Whitbridge.  Already through their plots Haymeadow is in chaos — sirens echo all over town, and people are reporting being attacked in the street.  My own ‘scrows disappeared from my front yard barely half an hour ago.

If you wish to stand with me, my forces will be organizing in the parking lot of Northside High School at 3:00 sharp before making the trek to Whitbridge.  Lasting and final glory in this centuries old conflict is ours for the taking, if you dare.  We will burn their ‘scrows to the ground, until there is nothing left but charred flannel and smoking ash.

Come on everyone.  Let’s cause some mayhem.

- General Juggascrow

10/22/2012 1:25 pm

Strawoman

Juggascrow, as I said in the war-planning thread, refrain from wedging this topic into other conversations throughout the forum.  Thanks!

10/22/2012 1:27 pm

RaggedyAndy87

WARNING IF YOU NOVICE CENTIPEDES LIKE THE ONE IN MY PICTURE NEAR YOUR SCORES STAY FAR AWAY THE VET PUT OUR SOD DOWN BECAUSE HE WAS SICK AND MOVING FUNNY THE VET SAID HE HAD WORMS AND IT WAS TOO LATE AND I TOLD WIN WHAT HAPPENED AND HE SAID I WAS WROUGHT BUT I KNOW SHADOW DISNEY HAVE WORMS HE WAS A HEATH DOG I PRIED TO PET SHADOW BUT HE ALMOST BIT ME AND THE CENTIPEDES FEEL OUT OF HIS MOUTH NON MY HAND OF THEM STUNG ME HITS HURTS PRETTY BAD MIGHT BE ALLERGIC AT EMERGENCY ROOM VERY CROWDED I ITCHING MORE CENTIPEDES TYPED ON MY PHONE SORRY AUTOCORRECT

10/22/2012 1:45 pm

Strawoman

Please don’t bump this thread for reasons unrelated to the issue of ‘scrow vandalism.  I am sorry for the loss of your dog, but there are two currently very active threads about mourning and sudden onset allergies, if you think talking with some of those folks might help.

Again, Andy, I am truly sorry for your loss.  Hope you make it through this.

10/22/2012 1:47 pm

Feathertop31

Hello everyone Thank you for your concern this afternoon There is no further vandalism to report In fact i suspect there was no vandalism to begin with and only my overactive human imagination

10/22/2012 2:12 pm

‘ScroWiccan

feathertop! so good to hear from you.  glad you’re okay.  it’s nice to have some good news during such a crazy day.

10/22/2012 2:14 pm

Cucurbitaphile

Appreciate the update, Feathertop!  But what do you mean you only imagined the vandalism?  Certainly something happened to our dearly departed Manny’s Hall of ‘Scrows….

10/22/2012 2:17 pm

Bodach-rocais

The immature ‘scrownies from Whitbridge probably did it as a corollary to their foul play.  I’ve already seen several people in r/scrows copping to it, and while some of them are probably lying, all it takes is one of them to be telling the truth.

10/22/2012 2:21 pm

Feathertop31

Yes that is a good and reasonable explanation for the question that was posed

10/22/2012 2:25 pm

Strawoman

Good to hear from you Feathertop!  If you’re convinced there’s nothing more to discuss I can go ahead and lock this thread.

And Bodach: I know you’ve been around long enough to be familiar with the rules.  Watch yourself!

10/22/2012 2:31 pm

TurnipHead

You guys have to listen thats not feathertop I don’t know what it is but its not him i went over to see if he was ok and i saw him all laid out on the kitchen floor maybe he fell and i thought he was hurt so i ran inside and suddenly i realize dhe was all wrong and then he started to move and he was flat, that’s the only way i can describe it he was flat and then he wasn’t like he filled up with something and he stood up and looked at me andghe didnt have eyes anymore

10/22/2012 2:41 pm

Bodach-rocais

Oh, lord.  We never did verify if this character actually knew Feathertop, did we?

10/22/2012 2:45 pm

TurnipHead

please that thing’s just walking around my house trying to find a way in i’m trying to call the police but no one’s picking up

10/22/2012 2:47 pm

TurnipHead

oh god it saw me through the window it looked tin the window at me and it just left i think it went home but it knows i[m talking to you i need to go

10/22/2012 2:50 pm

Feathertop31

Hello i would like to

go ahead and lock this thread As was promised there is nothing more to discuss

10/22/2012 2:55 pm

Cucurbitaphile

Sorry to intrude at the last second, but Feathertop, have you checked your Private Messages?

10/22/2012 2:58 pm

Feathertop31

Yes a personal meeting would be ideal As I am definitely a member of the opposite sex and desire such encounters And I will bring a pumpkin of the dimensions specified

See you this evening

10/22/2012 3:00 pm

Bodach-rocais

Keep it in the Private Messages, please.

10/22/2012 3:02 pm

Feathertop31

Apologies for the breach of social protocol recently committed And also any distress caused by my baseless allegations of hooliganism and totally imaginary sense of enclosing danger

Please everyone return to a state of unsuspecting quotidian ease

Continue also to make effigies to frighten away the crows and their very sharp very hungry beaks Please keep them far away

That would be ideal

10/22/2012 3:04 pm

THIS THREAD WAS LOCKED BY STRAWOMAN 10/22/2012 3:06 PM

The Dad

When I was a kid my family had a dad.

We moved to a new house where the landlord, who was incidentally my grandfather, didn’t like the idea of dads on the property for fear of them ruining the screens in the windows and doors and so he ordered my cat to get rid of our dad.

One day while the rest of us were out, my cat secretly took our dad into the middle of a field far away and left him, and the cat told us dad had run away and we believed it.

A few years later we found some stray dads.

What happened this time, with the stray dads, is that they were smaller and weaker and more adorable, and there were in fact three dads, one each for me and my two sisters, and we played with them and named them and they were going to be ours forever.

And then one day, because our cat wouldn’t do it again, our grandfather came to the house and went into the shed where our dads were sleeping and he put them all in a sack with some stones and took the sack out into the woods and he dropped the dads in the river and drowned them.

I’ve since learned that back when our cat was young he never had a dad himself.

Even then our grandfather had taken bags of stray dads out into the wilderness and submerged them in creeks, ignoring the howling protests, and this taught my cat that it was okay to hurt living things in this way, though in retrospect, despite never standing up to our grandfather, it was perhaps significant the our cat only left our dad in the wilderness, able (in theory, though he never did) to find his way back to us.

The value of not having accomplished anything

This was a speech I gave on June 2, 2012 as the invited guest speaker at the graduation for my old high school.  I decided to take a different tone than is normal in such speeches, and hopefully suggest a more accurate picture of life after graduation.

Being asked to speak at a graduation, especially your high school’s graduation a half decade after your own, carries with it certain attendant implications and assumptions.  Speeches like this are basically just talking about yourself, and hoping you can find something in your own experience that will speak to other people in very different situations.  So one assumption is that I have something to say, some way to speak to you all in your positions out there, from my position here.  Not only that, but when people ask you to speak, they assume that you should say something valuable, which means that someone has assumed I have some idea of what is going on.  A second assumption, since it wasn’t too long ago that I was sitting out there is that since I’ve been asked to come back to speak to you, in the five years since I was sitting there, I have done something with myself.

So of course, my first thought when I was asked to come back and speak to you today was: “Wow, they’ve really jumped the gun.”

I decided that this is what I’m going to talk to you about today.  It’s a day when, as family, teachers, and friends have told you, you’ve accomplished so much.  But how do you judge what you’ve accomplished, and where do you go from here?  Is there some value in feeling like you’ve accomplished nothing, like me?  Now, to put my thought about jumping the gun in context: I’ll fully admit that I’ve done quite a lot of things up to this point.  Obviously I’ve graduated from high school, and thanks to the Randolph County Community Foundation and the Lily Endowment, I’m also the first person in my immediate family to get a four-year college degree.  No small feat on top of that: I’m also the first person in my family to pursue graduate studies.  I’ve presented at research conferences, I’ve given other speeches in other situations, I’ve even studied abroad in London, which is just something I’d never thought I’d do.  I’ve been afforded wonderful opportunities, and I’ve taken them.  But does that really qualify as having done something?  Does doing things count as accomplishing something?  Sometimes, when I look to the future, it doesn’t really feel like it.

Let’s start with graduate school.  If any of you know me, or knew me when I was here at Southern, then you probably know I was pretty good at school overall.  Not only am I good at school, but I like it.  I like it so much that after twelve collective years spent here, I spent another four years down in Richmond at Earlham, and I liked that so much that I’m spending at least another six years at IU Bloomington to get my next two degrees.  I say six because that’s as much funding as my current fellowship offers – in reality, depending on how you plan things out, a PhD may take as many as ten years.  That’s obviously not my plan.  My plan is to do this thing in six.  I’ll also be honest in admitting that my circumstances are exceptional.  I’ve been extremely privileged in that the amount of debt I’ve accrued for undergraduate and graduate studies is manageable, and if I live very frugally, should remain so.  My second point of exception is that I know that right now I am on my way to doing – I am in fact already doing – the one job that I want to do, the one job I can see myself doing for years to come.

From an early age I was a good reader, and I knew I liked stories.  English was always my best subject.  I remember the fateful day here, atRandolphSouthern, in what I believe was ninth grade homeroom.  We were filling out these these short surveys for opting into college or university mailing lists, which you may or may not still do.  There was a little section on this thing where you had to put in your career plans.  Now I didn’t have a particular design in mind at this time, though obviously with my academic bent it made sense that I would function best in a scholastic environment.  But of course, the scholastic environment I was most familiar with at the time was high school.  So I looked up at my homeroom teacher, who was Mrs. Reed, and I asked something like, “Hey, do you think I should be a teacher?”

She paused for a moment, deliberated, and said, “You would make a good college professor.”

And I, in my 15 years of innocence, thought:  Yes.  Yes I would.

And the rest, as they say, is history.  Or it will be history eventually.  I’m not a professor yet, but barring catastrophe, it’ll probably happen.  The point of this story is to get across how incredibly single-minded I am.  The nicer way to put that is to say I’m driven.  I’ve known exactly what I’ve wanted to do with my life, more or less, for almost ten years.  I’m not deluded; I know that this isn’t how most people operate.  In fact most of my friends my age – some who aren’t in grad school, and even some of the ones who are – have no idea what they want to do.  The position you guys are in, just getting ready to leave high school, isn’t necessarily any better. The question in the same.  What’s going to come next?

You might be so impressed with me right now that you are thinking, yeah, this guy’s pretty on top if it, I could go to college and then go to grad school.  So let me give you some perspective on what exactly I’ve gotten myself into.  I am 23 years old – in a few weeks I’ll be 24.  I’ve so far spent 17 of those years in some sort of school, and if I get my PhD at 29, that’ll be 22 years.  Rounding up, I will have spent 76% of my life in the classroom or doing homework.  And what will I have to show for it?  Well obviously, Michael – you say – you’ll have your MA and your PhD and you’ll get a tenure-track position at a teaching college and pull a livable salary.  To that I say: hmmmm, maybe.

A recent article in the Chronicle of Higher Education, tellingly titled “The PhD Now Comes with Food Stamps” shows something rather frightening: in 2007, the year I graduated from Southern, there were 9,800 people with doctorates receiving federal living assistance.  In 2010 that number rose to 33,700.  Of course, I’m lucky – PhD candidates like me often receive more financial aid from their institutions.  For folks who just got their master’s, in 2007 there were 102,000 degree holders receiving aid, and a whopping 293,000 in 2010.

I should think it’s obvious that economically the country is not right now in the best possible position.  This is true even in – perhaps especially in – academia.  States are cutting funding, and private donors are finding fewer opportunities or less of an inclination to be generous.  Austerity measures at many educational institutions mean eliminating perceived extraneous teaching positions, minimizing the number of tenured faculty and increasing the number of adjuncts.  In other words, there are fewer solid job opportunities for people like me.  At the same time undergraduate tuition costs are going up and students are taking out more and more loans to pay for it.  The total student loan debt in theUSis over 1 trillion dollars, and it’s rising.  But many students are finding that, upon taking on all this loan debt in hopes that it will pay off once they have their degrees, there aren’t any jobs for them once they graduate.  So they go to work in the service industry, where the degree nets them approximately zero benefits.  And eventually, thinking that a higher degree will net them a better salary, they start looking at grad school.

It’s only natural to think this way.  All of us, at one point or another, have probably been assured that the more education you have, the better your life will be – the better your job, the better your income.  We were not lied to.  That used to be true.  But from where I’m standing right now, it’s not true anymore – and it may not be true again for a while.  Things are changing.  17 years of school under my belt, I don’t even have my final degree, and my generation is already looking at one of the worst job markets in recent history, regardless of level of education.

So the question again arises: what, Michael, have you done?  Or to put the emphasis on that question more correctly: Michael, what have you done?

Now here’s the part where you probably start thinking I’m a little insane.  Because this is the part where I tell you, with utmost sincerity and gravitas, that I’m not unhappy with anything that I’ve done – or what I haven’t done, or what I haven’t yet done.  As I said earlier, I know that I am doing the one thing that makes me happy.  I mean, it is literally my job to read books and write papers, and teach other people to read books and write papers.  I’m playing to my strengths.  And if making bank was my ultimate goal, I would never have wanted to become a college instructor in the first place, economic climate regardless.  So where do I get off being so pleased with myself?  My reasoning is this:

We all have to drink from wells we did not dig.  That’s a proverb I was very recently reminded of when attending a speech by the poetry scholar and Quaker thinker Paul Lacey.  “We all have to drink from wells we did not dig.”  It may seem lately that the wells dug for us offer less than palatable waters, or in some cases, are running dry altogether.  And those bitter waters may make us bitter.  But the danger here is to forget, in our anger and bitterness, our own responsibility to dig new wells for the future. This was Paul Lacey’s point in invoking this proverb: to emphasize not only our dependence on the communities that precede us, rear us, and nurture us, but the importance of remembering that we ourselves are responsible for rearing the generation to come.  And so I find myself here today, back in the community that nurtured me, with that thought in particular pressing on my mind.  Things will not get better unless, together, we make it happen.  If the wells dug for us go bad, then we dig new ones.  And it’s our responsibility to remember that these wells will not belong only to us.

All of my statistics about the postgraduate lifestyle was probably not incredibly relevant to you.  I can perhaps alleviate some of the fear I may have instilled by saying that if your field of interest is the hard sciences, things look a bit brighter for you: funding is tight, but not as tight as is in the humanities, and the availability of private sector work for scientists means more job opportunities.  At the end of the day, I’m an academic, so apart from that, I can’t speak to each of you out there, not as personally as I’d like to be able to, about your situations and futures.  You have your own plans, proclivities, interests and uncertainties.  Maybe you’re going to go after an undergraduate degree, and maybe you won’t.  Maybe you’ll take a few years off, maybe you’ll join the military, maybe you’ll just get a job and live your life.   What matters is passion and confidence.  I’ve been able to make my choices because I was lucky enough to know early on what I was good at and what I could do with myself.  Feeling confident in what I can do and what I will do has helped me get this far.

Finding a similar confidence is a task you now face.  What can do you with your life to fully occupy the world that is to come, the one outside these doors, the world that we will make together?  Each of you will encounter personal and social circumstances which are, in varying degrees, both similar to and distinct from those I’ve encountered.  It is true, in a broad, cultural sense, that many of the problems you will face will be the problems I face.  We are close enough in age, you and me, to be in this together.  But generations are tricky things.

Five years ago, in 2007, when I was up here giving my salutatorian speech, I quoted Kurt Vonnegut in saying that true terror is waking up one morning and realizing your high school class is running the country.  Now, us ‘07 kids, we’re almost there.  I can feel that encroaching terror.  For all my self-deprecation, I am on my way to becoming a gatekeeper of higher education.  Whether or not the field recovers from its current unfavorable state, whether or not I get a job after I get my degree, for the next few years I’ve at least put myself into a position of digging new wells.  In the fall, I’ll officially be an Associate Instructor at Indiana University Bloomington.  My job will be teaching IU’s intro to composition course to first-year students.  I will have a greater effect on their early undergraduate education than any other teacher, because it will be my responsibility to impart to them the skills necessary to navigate the years to follow.  If any of you are going toBloomingtonin the fall and end up in a class called W131, I may be your instructor.  I’ve already been installed as an authority figure for you, as weird as it is for me to think about that.

At some point, yes, you will realize that your high school class is in charge of running the country.  You may not think you’re ready now, and you may not think you’re ready in five years or even ten.  But that doesn’t matter.  The fact that I’m standing here, right now, speaking to you, only further proves that point.  Whether I feel ready for it or not, whether I’ve done something or not, the world is asking me to step up.  I’m being asked to dig some more wells, and so that’s what I’ll try to do.

Today, class of 2012, I can offer you, I think, one solid piece of advice.  You have just accomplished something remarkable – you’ve made it to your high school graduation.  But I speak from experience when I say that the troublesome thing about accomplishments is that no matter how amazing and world-ending they may seem in the moment, you keep doing stuff afterward, or you at least keep being asked to do stuff.  You will start to feel like you have to live up to the things you’ve already done, and you will start to feel like maybe you can’t.  As this goes on, it may eventually start to feel like you haven’t done anything at all.  But that’s only natural; remember that while today you celebrate, you still have the entirety of your lives ahead.  You still have wells to dig, though you may not know where you and how you’ll do it, in all the large and small ways now available to you.  As it turns out, the value of not having accomplished anything is, in fact, immense: it is a driving force, a point of both profound anxiety and sublime motivation.

Not having accomplished anything means knowing you still have something yet to do.

So let’s get on with it, Class of 2012.  Let’s do this.

Scare Quotes: Some words on Cabin in the Woods

 

Cabin in the Woods is a recent-ish film from Lost alum Drew Goddard and perennial geek favorite Joss Whedon.  I say recent-ish because the film was shot in 2009 and then lay on a shelf for three years (as the whisper goes, because the studio wanted to force it into 3D post-processing) until finally seeing release this spring.  The critics and the ever judgmental internet appear to love it, at least as much as they can in our age of useless score aggregation, and the film did reasonably well at the box office.  If you’ve watched the trailer above, you know it’s a little different than your normal Cabin in the Woods-like movie, and if you’ve seen the film then you know how different.  In some ways it is a complicated movie, and it invites a lot of discussion of the horror film genre.  Its major problem is that it is not as prepared as it thinks for the conversation it invites.

If you haven’t yet seen the movie and are averse to spoilers, I would say  stop reading this review now — seriously — because I am going to spoil things pretty hard in the paragraphs to come.  If you want a parting word on the film’s value, I would say it is definitely worth seeing; if you can, make sure it’s in a crowded theater or with another group of first-time viewers.  I went to see CitW on opening weekend, as a reprieve during my finals rush, and it was a wonderful group experience; I overheard more positive chatter on my walk through the parking lot than I have in a long, long time.

I emphasize now: despite the criticism I raise, this films deserves to be seen, especially if you like horror, and especially if you like things that are willing to pursue a crazy line of thought to uncertain ends.

Now hold onto your butts, from here on out I’m going to get insufferable.

 

Audiences and Ghosts both say “Boo”

Cabin in the Woods is a satirical horror-comedy that aims to criticize the horror-going audiences’ loathing of originality.  The film takes the metatextual “final girl” elements of slasher movies as pioneered by scholar Carol Clover and makes them a part of the plot proper.  It is, of course, not the first horror film to do this — Scream did it in 1996, and The Rise of Leslie Vernon did it in 2006.  CitW’s difference lies in the manner of implementation; whereas in the earlier films the slasher “rules” were laid out simply as unquestionable Law — they were the things you did even if they didn’t make sense — CitW figures them as part of an ancient though questionable ritual to appease some nebulous “Gods” who have retreated from the world and lie dormant, leaving behind only fragmentary nightmares which are then turned jealously on a group of hedonistic teens.

The film makes the point repeatedly that the Gods demand this sacrifice out of some intrinsic loathing of the young protagonists.  They hate their youth.  To deconstruct the usual notion of “cannon fodder” characters in slasher films, CitW makes it a point to show how the teens are forced into their slasher film roles — the intelligent brunette dyes her hair blonde, and the chemicals placed in the dye by the puppet masters reduce her to a stereotype, while her forward-thinking athletic boyfriend is reduced to an alpha-as-fuck jock.  And so on.

The final act of the film comes when the stoner character (designated the “Fool” by the puppetmasters) and the Final Girl descend into the puppetmasters’ extensive underground citadel and release every available monster to wreak havoc.  The director of the puppetmasters attempts to persuade the kids to complete the ritual, for if they don’t the Gods will awake and destroy all existence.  The stoner and the final girl deign not to, instead defeating the director and then smoking a jay while the world ends.  ”Let’s give someone else a shot,” they say.  The final shot of the film, then, is an immense human hand tunneling up from Hell, destroying the puppetmasters’ facility, the titular cabin, and the camera.

The significance of an ancient eldritch God’s hand being so human is of course self-evident.  The Gods are the audience who bitches and moans whenever a horror film does not meet their expectations: a group of beautiful young people who indulge in hedonism, show their lithe young bodies, and then are systematically slaughtered by a shadowy displacement of the Id.

This reading of the film is not incorrect, but it ignores certain elements and implications.

 

“Let’s split up”

As Zizek would tell us, ad nauseum:

It is easy for us to imagine the end of the world — see numerous apocalyptic films — but not end of capitalism.

Should we agree that the satirical reading I offered in the last section is more or less correct, then herein lies Cabin in the Woods‘ greatest problematic.  It engineers a situational conflict (one that may not exist, as I shall argue) and then begs for a solution to this conflict.  But its solution is nothing more than “let the world end.”

Cabin in the Woods is incredibly critical of the machinery of the stereotypical horror film, and at the same time it is far too reliant on this same machinery to actually pose another model of dramatic action.

The film asks for a third way but it cannot seriously propose it. Consider, as I have said, how it makes the college students more than walking tropes so you actually feel bad when they’re manipulated and murdered.  Near the end of the film, when the puppermaster techs feel they have successfully completed the ritual, they  bust out the champagne and hold a party while on the monitors behind them Dana, the chosen Final Girl, is being tortured by the monster du jour.

By figuring the slasher film tropes as a form of punishing ritual (we are told the college kids need to “suffer” to please the Gods), CitW follows in the footsteps of Rene Girard in making human culture copacetic scapegoat ritual and sacrifice.  This sort of sacred violence is something the film appears to reject; if a society needs orchestrations of innocent suffering, then it is not worth perpetuating.  In the scene I just described the sadism inherent in horror films is put on display for critique — but is then immediately thwarted by what is easily the most compelling sequence in the movie, the “purging” nonsense when every available slasher or horror film monster is released on the puppetmasters.  Since the opening of the film, the techs themselves are gestured at as having remarkably mundane lives outside the office, which might at first seem to be attempt to humanize them.

The problem is that the sheer fun of the purge control sequence, the cornucopia of ridiculous slaughter, effaces much if not most or all of the qualms we might have.  Just like the Gods who need to see the teens suffer, we now desire to see the callous old corporate white people suffer — they are the ones scapegoated, they are the new sacrifice.  But the  social order their sacrifice create is, by the film’s own logic, entirely untenable.  The stoner and the final girl have no choice at the end of the film but to let the entire world be destroyed, because as critical as the film is of systems of oppression, as critical as it is of horror convention, it cannot imagine a world without oppression, and indeed, cannot imagine a horror film without convention.

It is a problem the film makes for itself.  The type of slasher flick it critiques hasn’t been popular since at least the late 80s or early 90s, and the film’s main point of reference is The Evil Dead, which in its own way is already as self-aware as this movie.  Furthermore, the past few years have seen plenty of unusual, original films that more ably criticize slasher-centered or sadistic horror films — Inside, Martyrs, Antichrist, though notably CitW is not as hostile toward its viewers as these films – or offer something more off the beaten path — Paranormal Activity, Let the Right One In, The Innkeepers.

CitW, in contrast to these films, does not (consistently or clearly) invite any genuine affective response.  It does not know who it wants us to sympathize with and how, and (here we get a bit subjective) it’s not particularly scary.  It is a very cynical comedy film, really, which uses a horror film backdrop.

 

“What’s your favorite scary movie?”

Near the end of the film, one of the tech guys encounters a merman.  It has been set up that he wants to see a merman for some reason, so this is obviously Chekhov’s merfolk.  It’s one of the monsters that can attack the kids in the cabin.  After the stoner and the final girl have released said monster, the man is knocked to the floor during the fracas.  He whips around as something scuttles through the gloom toward him; the music rises as it comes into view; it is horrible, unlike any eroticized or romanticized notion of merfolk, a terrible pinch-faced monstrosity with slimy skin and sharp teeth.  This is it, the man has finally seen the merman, and he says…

Something like “Come on” in a disappointed tone.  The music cuts out and the thing unceremoniously chews through his neck.

This whole sequence bothers me for a few reasons.  The first is: why in the hell is this guy disappointed?  What the fuck did the think he was going to see when he saw a merman?  It makes no sense for him to expect a Little Mermaid-style shell-brassiered sea vixen, because everything the puppetmasters keep under locks is a horrifying monstrosity.  What did he expect?  He’s been waiting for this moment, so it should be something sublime, a quasi-religious experience like the one the film’s ritual is meant to instantiate.  Why won’t the film let him be happy at his moment of death — why can’t he be afraid?

In Cabin in the Woods we don’t know where our sympathies lie, with the techs or with the teens, because it makes us laugh at them and cheer at their misfortunes despite ourselves.  We also don’t know if we should genuinely be frightened for the characters because the monsters and terrors, too, are always presented  as in some way laughable, not really scary at all.  It denies both the notion of religious awe and sublime terror.  ”Feeling things sincerely is for people who aren’t as detached and hip as us,” the film suggests.  ”All this crap from scary movies?  It’s been run into the ground.  It’s not scary at all.”

As much as I think the film wants to celebrate the horror genre, it can’t bring itself to present anything but an ambivalent parody of everything that’s come before it. The entire film is almost literally in scare quotes. It ends up being just a sort of carnivalization of the genre, which is loads of fun certainly, but is not necessarily constructive in the way the film seems to want to be, or to want people to think it is.  I’ve read plenty of reviews saying CitW is a “new story” or a “new genre” — and it isn’t.  A collection of cliches played for laughs has been around a while, and it’s called a parody.

I suppose another way of reading the film, then, would be as a parodic take on the whole post-Scream metahorror phenomenon.  Scream, as I mentioned, popularized the invocation of Clover’s slasher tropes as plot dressing, in that particular franchise’s case as an added layer of complexity to a gruesome murder mystery (which was itself a gesture to the origin point of the slasher film, Hitchcock’s Psycho).  Yet now that we think we know the rules we can invoke them constantly to justify this or that — the dumb woman needs to show her boobs before she gets her throat slit because that’s the rule! — and hey it’s no big deal because we know the rules so we do it ironically.

The problem, of course, is that even if you’re winking and laughing the entire time you’re still following the rules.  You don’t make them go away, you don’t make them any less tired or gratuitous. As the rules and tropes multiply, filling more tightly packed genre compartments, as meta-awareness grows larger and wider, the whole thing literally become more than the filmmaker or viewer can possibly keep under control.  This ironic meta-awareness seeps outward into the genre, until it becomes less a single aspect than it is the genre entirely – and thus horror destroys itself, kicking back to smoke a jay and have a good time, collapsing into the void of its own complacent self-knowledge.

Game Review: Lone Survivor

Lone Survivor is the latest offering from Jasper Byrne of superflat games.  It is a 2D sidescrolling survival horror-cum-adventure game wherein you take control of a character known only as, um, you.  So you have been holed up in an apartment while the city outside was evidently overtaken by a plague that transforms human beings into gibbering, featureless flesh monsters.  You spend the game wandering around the desolate world, looking for other survivors, scavenging for supplies, eating crackers to manage your hunger, and having nightmares.

To be quick and to the point, I’d definitely recommend Lone Survivor if you want to play something different and unsettling.  The game is available via its own website or on Steam for a mere ten bucks.  If you want to know more about the game or have already played it, then go ahead and read on, as I have more to say.  If you haven’t played the game, be warned that there will be a small amount of spoilers.

As I said, I very much enjoyed this game.  However, there are some questionable design decisions (like how to get the motherfucking can opener) that can leave you scratching your head at certain junctures.  Also, while the relative simplicity of the graphics is unsettling in its own right — I think there’s some sort of uncanny primal horror for people of my generation about terrible things happening to approximations of SNES sprites — the overall corroded and dim look of environments can make certain sequences rather frustrating to play.  I’m thinking in particular of the basement chase sequence, where the various corridors are so samey that it’s difficult to remember where to turn and which direction to run.

But on the more positive side, Lone Survivor recovers what I feel is an essential problem of contemporary survival horror: player choice.  I mean like old school survival-horror/adventure player choice, things like “I want to investigate this room because it may contain ammo, but that ammo may be guarded by a monster, but if I skip this room maybe there’s also an important puzzle item hidden in a corner and and and and– ”  What I’m getting at is the feeling that the game itself is something you should be scared of, something working against you in unseen and unguessable ways.

One of my biggest issues with, just for sake of example, Silent Hill: Shattered Memories, was how it made a big deal of tallying your choices in very visibly flagged arenas, which invites you to game the system.  Lone Survivor owes a lot to the old Silent Hill style of evaluation, where your play style is silently judged according to unknown criteria and you are given access to certain types of content based on your actions.  It’s not an incredibly dynamic and emergent thrill ride (there are only three endings, currently, and two of them are pretty much the same), but it also never claims to be.  If jackasses like me didn’t say stuff about it in reviews and forum posts, you wouldn’t know until the ending screen that the game has been tracking you all along.

Now onto the biggest point I want to make.  People have been talking up the game’s story, which I think is interesting, as the game is essentially sort of plotless.  It’s very similar to Braid in that there’s a collection of disparate narrative cues that refuse to cohere into a single reading, but at the same time these elements are all a lot more thematically unified and cogent than Braid’s self-aware pretensions toward profundity.  At best Lone Survivor is a seedbed for rabid theorymongering in the darkest forums of the internet, which is not necessarily a bad thing; at worst it relies a bit too heavily on David Lynch pastiche, though the Lynchian elements, when they are effective, are effective indeed.  But to assume that any game that is good — as Lone Survivor certainly is — is about the plot dodges one of the medium’s greatest strengths.  All in all, this isn’t a game about the story, it’s a game about an atmosphere, or a feeling — and it conveys that feeling well.

I graduated a year ago

when i went to my alma mater’s graduation yesterday i was overcome with an intense feeling of mixed nostalgia and incredible sadness, because as i watched all of my friends who were only a year younger than i grab their little pieces of paper and pose smilingly  it occurred to me that so long as i didn’t visit the campus, so long as i didn’t see this happening, i could have maintained a little fantasy in my head that though i had left, all of these friends of mine would still be there, still doing what they had always done, having the same sorts of parties and petty squabbles we had always had, and in that sense the thing i lost was more the thing i left.  but that really isn’t how this works. if i go back in four years i will know nobody except faculty, not that they don’t count for anything, but the ecosystem which i had personally inhabited will be entirely grown over, replaced, the landscape uncanny and new and not for me.

a friend who graduated yesterday observes this morning in her facebook status, as she prepares to move out:

i don’t know how to do this.

and my response, my thought based on my year turned out:

you know how sometimes you have a dream, really good or really bad or just plain vivid, and after you wake up it kind of stays with you? and you think about it a lot while drinking your coffee and eating breakfast but eventually the day goes on and other things happen, the thousand little mundane expectations and frustrations, and you forget about it for a day or two or a week or however long but then, suddenly, for no real reason, you remember it and it seems just as real to you at that moment as it did when you woke up from it and you experience a sensation of heartclenching injustice at the fact that something so real could so easily and quickly become unreal, and yet at the same time leaving you incapable of not feeling what you still know to be its reality? and you do this again and again as time goes on, forgetting and remembering the dream sometimes at random, or sometimes because you want to tell someone the story, or sometimes because simply and frankly it feels good to feel that way, to remember that even if things aren’t real now at one point they were, at one point every dream you ever had was the realest thing that ever happened to you?

it’s sort of like that. you do it like that.