My new Twine game, the uncle who works for nintendo, is now available for all to play. It will take some time to get through one game, maybe 15 to 20 minutes at its shortest. It has five possible endings.
The original commissioned artwork (some glimpsed in the above thumbnail) was made by the talented Kimberly Parker, who was absolutely amazing to work with.
The abstract artwork was made in the program Icosa by Andi McClure.
My inspirations are listed in the credits game itself, but I think it is appropriate to repeat them here:
Lights Out, Please by Porpentine, Vicky He, John R., Meghan, Jericho Bull, Ashley, Carli Velocci, Kitty Horroshow, Stephen Wilds, Aisley, Cathleen Macdonald, Sarah, and Kira, and the original story by Kaitlin Tremblay that preceded the collated anthology
Her Pound of Flesh by Liz England
You Were Made for Loneliness by Tsukareta
The Yahwg by Emily Carroll and Damian Sommer
History Lesson by withoutpillow
“Glitches: A Kind of History” in Arcade Review #3 by Alex Pieschel
My game uses a horror framework to think about misogyny and emotional abuse and manipulation, as it was (is) fostered particularly among children in the broader culture of videogames. If you follow games culture at all, there are some resonances with current events here, and given that, I think it would be remiss not also to point you toward Liz Ryerson’s blog, which hosts not only excellent games writing, but some of the most incisive commentary on our recent troubles.
Special thanks goes, as always, to my beta-testers: Spam, Matt, Jeremy, Dan, Ivy, Alex, Harrison, and Victor.