The Privilege of Horror

Cameron Kunzelman via Twitter recently reminded us all of a thing:

Zoe Quinn’s Twine game is very good, and does precisely what I think she intends it to do — to demystify the strange fandom cult that Lovecraft accrues through a rigorous application of Godwin’s Law.  What I think is great about the game is how well it forces one to evaluate their principles with regard to Lovecraft by demonstrating that he was not just “some racist” in the way that nearly anybody 100 years ago (or today, as a matter of fact) would be susceptible to systemically and structurally inculcated racism.

HPL was the sort of racist who went out of his way to be racist, to think up ways to be even more actively racist than any white person living in the 1920s was on a day to day basis. Obviously Lovecraft’s racism is something I’ve known about for a long time, due to my familiarity with his work. It’s something I’ve developed thoughts on, but weirdly enough it wasn’t until replaying Quinn’s game last night that they all came bubbling out in a multi-tweet series. 

 

This was probably what did it, really.  My realization was that I know Lovecraft so well that I can actually sense the man in his racist statements devoid of context — both through his prose, and through the logic of his racism, the assumptions that underpin his scientific materialist worldview.

I got a perfect score on the game.

 

 

 

 

 

 

But I suppose this is as good a point as any as to make clear my stance, however half-formed.

Horror is about being afraid — and I believe this is valuable.  It was valuable to me when I fell in love with the genre, because I was a very anxious child in a very unhappy environment and stories about monsters told me that it was okay to be afraid, because there are indeed things to be afraid of.

The cosmic despair of someone like Lovecraft is a luxury.  It is a result of his race and his socioeconomic class that he could survey all of creation, pronounce it barren and hostile, and then amuse himself by populating it with phantasmagoric projections of anyone who was different from and thus upsetting to him.  For Lovecraft the decline of humanity was synonymous with the decline of a certain type of rarefied whiteness, inevitably a result of miscegenation and the embrace of the unknown.

If horror has an ethical dimension, then it is this: to remind us that there are things to fear.  To remind us that we don’t always win.  That many humans on this planet did not win: they were mowed down by regimes of exploitation, oppression, and hate far greater than they could comprehend.

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